Sony’s Real Strategy for Bungie Is a Subscription Service

Today we’re taking a gander at the latest gaming acquisition, above all…

This week’s top gaming news:

Sony purchased Bungie, the maker of Destiny, for $3.6 billion. It’s the third serious deal of the year following Take-Two purchasing Zynga and Microsoft snagging Activision Blizzard.
Warner Media delayed the Suicide Squad game to 2023.
Both EA and Activision missed estimates in their earnings reports this week
Sony’s huge purchase
Assuming you’re asking why Sony Group Corp. burned through $3.6 billion to purchase Bungie Inc., the game studio behind the Destiny franchise, here’s the basic explanation: Destiny 2 is a popular, lucrative computer game.

It’s also a fitting reaction to Microsoft Corp’s. stunner acquisition of Activision Blizzard Inc., although Sony and Bungie were negotiating a very long time before that deal was revealed. Microsoft claims Call of Duty, the greatest shooter franchise on the planet. With Bungie, Sony presently has its own stable of experienced engineers who know how to make shooter games.

In any case, I haven’t seen many analysts talk about one of the main reasons Sony made this purchase, partly because it hasn’t yet been officially announced.

In December, Bloomberg provided details regarding another PlayStation initiative code-named Spartacus. It’s Sony’s attempt to take on Microsoft’s subscription-based Xbox Game Pass, which currently has in excess of 25 million supporters.

Whenever Spartacus launches, expected at some point this spring, it will consolidate Sony’s present subscription plans, PlayStation Now and PlayStation Plus, into another three-layered program. Clients will actually want to pay a month to month charge for access to a catalog of old and new games from across all of PlayStation’s platforms.

There will be one vital contrast between Xbox Game Pass and Spartacus: Sony, in contrast to Microsoft, doesn’t plan to immediately place all of its greatest games on the service. The Japanese company makes an excess of cash off franchises like Horizon and God of War to quit selling its freshest games at $60 or $70 a pop. Offering those games as part of a subscription could also lead to different headaches. It could eat away at each PlayStation studio’s benefit sharing rewards, which wouldn’t please staff.

Then again, games like Destiny 2, which are updated regularly with new substance, are the ideal fit for Spartacus. That’s the reason Sony said this week it’s putting resources into 10 supposed service games throughout the following five years. Fate 2 is allowed to start playing however charges players for new substance in expansions and season passes. It’s easy to imagine Sony incorporating that happy with Spartacus, or perhaps in any event, giving special advantages to endorsers.

Similar collaborations ought to happen with Sony’s other internet based service games. With Bungie, Sony currently utilizes many individuals with expertise in regularly updating and retaining players professionally game. It’s a challenge that’s a lot harder than it may appear and the amateurs may assist Sony’s different studios with learning to do likewise.

It’s also easy to imagine Spartacus coming to PC, where it would contend straightforwardly with Microsoft’s Game Pass. That’s the place where an asset like Destiny 2 would be generally valuable, and it’s one reason both Bungie and Sony expressly said that Destiny won’t change to be select to PlayStation.

Smart computer game savants have been saying for years that the fate of computer games lies in biological systems, not platforms. Sony’s strategy has always been to put resources into PlayStation-select games in order to sell as many control center as conceivable, however the Bungie acquisition is part of an alternate vision – one that mirrors a broader reality.

What to play this end of the week
The primary major game of 2022 has arrived. Passing on Light 2: Stay Human, another zombie game from the Polish engineer Techland, is out today and very great. You get to hop between housetops, move up structures and smash zombies in the face with sticks. I’ve been playing an early form of the game given by Techland and while I don’t know how long I will stay with it – the composing can be distractingly bad, and there are other defining moments coming soon – I’ve appreciated what I’ve played up to this point.

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