Sony’s Real Strategy for Bungie Is a Subscription Service

Howdy everybody, it’s Jason. Today we’re checking out the latest gaming acquisition, above all…

This week’s top gaming news:

Sony purchased Bungie, the maker of Destiny, for $3.6 billion. It’s the third serious deal of the year following Take-Two purchasing Zynga and Microsoft snagging Activision Blizzard.
Warner Media delayed the Suicide Squad game to 2023.
Both EA and Activision missed estimates in their earnings reports this week
Sony’s large purchase
On the off chance that you’re asking why Sony Group Corp. burned through $3.6 billion to purchase Bungie Inc., the game studio behind the Destiny franchise, here’s the basic explanation: Destiny 2 is a popular, lucrative computer game.

It’s also a fitting reaction to Microsoft Corp’s. stunner acquisition of Activision Blizzard Inc., although Sony and Bungie were negotiating a long time before that deal was revealed. Microsoft claims Call of Duty, the greatest shooter franchise on the planet. With Bungie, Sony presently has its own stable of experienced designers who know how to make shooter games.

In any case, I haven’t seen many analysts talk about one of the main reasons Sony made this purchase, partly because it hasn’t yet been officially announced.

In December, Bloomberg investigated another PlayStation initiative code-named Spartacus. It’s Sony’s attempt to take on Microsoft’s subscription-based Xbox Game Pass, which currently has in excess of 25 million endorsers.

At the point when Spartacus launches, expected at some point this spring, it will consolidate Sony’s present subscription plans, PlayStation Now and PlayStation Plus, into another three-layered program. Clients will actually want to pay a month to month charge for access to a catalog of old and new games from across all of PlayStation’s platforms.

There will be one vital contrast between Xbox Game Pass and Spartacus: Sony, in contrast to Microsoft, doesn’t plan to immediately place all of its greatest games on the service. The Japanese company makes a lot of cash off franchises like Horizon and God of War to quit selling its most up to date games at $60 or $70 a pop. Offering those games as part of a subscription could also lead to different headaches. It could eat away at each PlayStation studio’s benefit sharing rewards, which wouldn’t please staff.

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