Latest Best Fallout 76 Build Planner Calculator and Character

This guide is about Best Fallout 76 Build Planner Calculator and Character. Plan your Fallout 76 character with our Fallout 76 Build Planner und share your work with companions, in networks, on Reddit and so on To share your assemble simply duplicate the URL from the adress bar in your program or utilize the Export tab inside the Build Planner itself.

Aftermath 76 rolls out clearing improvements to the manner in which you fabricate your character, yet with more devices than any other time there are some really wild character assembles you can brandish out in the Appalachian no man’s land.

Aftermath 76 forms will be somewhat trickier to amass than in past Fallout games. Destiny Child Tier List of all, you’ll need to depend on a level of RNG to get the correct Perk Cards to make your character construct work, yet in addition most apparel in Fallout 76 Build Planner won’t furnish you with any detail helps other than safeguard, which makes it significantly more hard to modify characteristics like Charisma and Agility.

Nonetheless, it is highly unlikely to regard decisions you’ve made (yet) with respect to which detail. To increment, or which advantage cards to overhaul. It’s likewise a decent method to help kill time until Fallout 76 Build Planner November 14 dispatch.

The leveling system in Fallout 76 hinges on SPECIAL attributes and Perk Cards. Each attribute improves specific stats and allows to use corresponding Perk cards with special abilities

These are the Fallout 76 attributes:

  • Strength: Increases the damage from melee attacks and the amount you can carry.
  • Perception: Increases accuracy of the VATS targeting system and improves awareness.
  • Endurance: Increases the number of hit points, prolongs sprints and improves disease resistance.
  • Charisma: Improves various benefits from playing in a party.
  • Intelligence: Improves the condition and durability of your hardware and is useful for crafting.
  • Agility: Affects how many Action Points you have and the ability to sneak undetected.
  • Luck: Gives better loot and increased recharge of Critical Hit Rate

Here are 10 of the best Fallout 76 forms:

  • Tank
  • Sniper
  • Partier
  • Support
  • Pugilist
  • Grognak
  • Trader
  • Best Friend
  • Gunslinger
  • Heavy Hitter


This character assemble is intended to benefit from weighty weapons and Power Armor, so a ton of these Perk Cards will not get important until you’re above level 30 and approach undeniable level stuff and a respectable arrangement of Power Armor.

Anyways, tank build: the general idea of this build is to draw and keep the attention of most of the enemies while staying alive as long as possible. The high amount of damage resistance, health regeneration and a few damage perks combined with a good heavy gun and power armor should accomplish this pretty well

The fundamental point with this Fallout 76 form is to bargain heaps of harm and absorb much more. Thusly, you’ll note not many focuses have been distributed to S.P.E.C.I.A.L ascribes like Agility, Perception, and Endurance. Generally, Charisma is a quality hefty classes would forego, in any case, it is essential in Fallout 76 Build Planner on the off chance that you need to play in a gathering as advantages like Bodyguards buff your harm and energy opposition for every colleague.


  • Scaly Skin: +50 damage and energy resistance, -50 AP. Makes you more tanky against every enemy and when using Dodgy you won’t need much maximum AP anyways.
  • Grounded: Gain 100 energy resistance, but also -50% energy damage. Great for a good chunk of enemies (like robots inside the bunkers) and if you don’t use energy weapons, but if otherwise then you’re gonna have to deal with your weapons being less effective or taking out some perk points for using Class Freak.
  • Carnivore: Meat items give 2x benefits and no disease, but no vegetables. Using cooked meat as healing during and after combat becomes much more viable with this. Just get yourself some meat, cook it real quick and jump into the action!
  • Healing Factor: Health regen +300%, chem effects -55%. Only works outside of combat which makes it hardly usable in longer fights, however still amazing for fighting smaller groups of enemies as those most likely won’t kill you so it lets you keep your aid for crucial moments (also throwing away almost all your stimpaks is great)
  • Herd mentality: +2 to all SPECIAL when in a group, -2 when not in a group. No-brainer in a co-op build. Wouldn’t pick this as my only mutation but probably as second or third mutation to compensate for some negative effects of some mutations. Just don’t use this if you’re not always playing in a groupPerk Sharing:
  •  Strange in numbers for a great buff to every teammate since they will likely use a mutation suited for their build.
  • Photosynthetic, Sun Kissed and Ghoulish to fix up your teammate’s health to save up some aid.
  • Rad Sponge while also using Ghoulish for dealing with radiation and health in nuked areas


This build was made for solo play and without Power Armors. If you decide to play in a team or use a Power Armor you should remember to replace the Lone Wanderer, Ironclad, and Evasive Perks.

The greater part of the focuses and advantages have been distributed to Perception and Agility as these are the place where you can truly boost non-programmed rifle harm and sneak assault rewards. We additionally have Sniper and Tanks prepared, which mean you’ll nullify a decent segment of adversary shield and find pointing significantly simpler. Each expert marksman ought to have a reinforcement however, so we’ve additionally utilized the two shotgun-polishing advantages in the Strength segment – Shotgunner to get an extra 20% harm and Scattershot so they weigh less and reload quicker.

Sniper character relies on non-automatic Rifles, eventually modded ones with Scope and increased range. Your main goal is to deal terrific damage with your aimed shots and benefit from the Sneak damage bonuses. This build does not primarily use V.A.T.S. and instead relies on manual aiming and increased accuracy during it with the Sniper Perk. You can use V.A.T.S. for close and mid-range combat, and you also should carry a Shotgun or an Automatic Rifle just in case.

Sniper Build Stats:

Perception: +0.4% V.A.T.S. Accuracy Bonus per rank / +12 Compass Distance in Feet per ran.

Agility: +10 Max Action Points per rank / +5 Sneak Rating Bonus per rank.

Luck: Increased min/max condition of items looted / +1.5 V.A.T.S Critical gain per attack.

Sniper Build Perception Perks

Concentrated Fire: This Level 2 Perk won’t be overly useful early on in the game, but will help with your Accuracy in V.A.T.S. in general. You will need to strike several times to build your Critical Meter anyway, so it doesn’t hurt to have, even early in the game. Later in the game you will need at least rank 1 in order to target limbs anyway.

Rifleman: This Level 8 Perk will increase your damage with Non-Automatic Rifles. You get the biggest bang for your buck at rank 1, but you need all the damage multipliers you can get for this Build, so take all 3 ranks if you can.

Expert Rifleman: You’ll want to look out for this Perk at Level 20, and it would be great to get all 3 ranks, but unfortunately you will not have enough Perk points. Take 1 rank only.

Awareness: This Perk will allow you to look at the Resistances of the target you are aiming at in V.A.T.S. This will allow you to shoot at the weakest part of the target, even if you leave V.A.T.S. to do it. Take this one as soon as you can once you reach Level 27.

Sniper: This Perk will help you steady your aim for a longer period of time when manually aiming. Only take 1 rank, as you won’t have enough points to take all 3, once you reach Level 28.

Tank Killer: Being able to ignore enemy Armor is a great way to increase your overall damage, and the stagger chance is just a bonus. Look for this Perk when you reach Level 30, and take all 3 ranks if you can.

Long Shot: Possibly the most important Perception Perk for a Sniper, this will increase your Accuracy in V.A.T.S. by increasing your Rifle’s range. In addition, it will allow you to deal full damage from a further distance, which is a bonus to any Sniper. Look for it at Level 37 and take all 3 ranks.

Master Rifleman: Another Perk that increases damage, and ideally you’d have 3 ranks, but you just won’t have the points. Take 1 rank instead


This is in no way, shape or form a productive form, with a significant Warframe to Twitch Accounts of the advantages gave to the topic of the class and the quest for the sake of entertainment instead of the most ideal harm yield and guard. You’ll additionally need to stack on whatever number positive Mutations as could be expected under the circumstances and consider making space for a portion of the zanier ones like Marsupial.

This Fallout 76 build is built around heavy substance abuse and high shotgun and explosive damage. This is by no means an efficient build, with many of the perks devoted to the theme of the class and the pursuit of fun rather than the best possible damage output and defense.

The partier build is all about chaos, which is why we’ve opted to pile most of the damage-based perks into buffing shotguns and explosives. Between the various Shotgunner perks and Demolition Expert, you’ll be able to dish out plenty of damage whether you’re wielding a double-barrel shotgun or a molotov.

Finally, what Mutations should you seek out? Pretty much all of them so long as the negative effects aren’t so strong that they prohibit you from equipping important perks – hence Class Freak’s inclusion in this build. The only mutations you’ll want to avoid are Healing Factor, Empath, Eagle Eyes, Egg Head, Talons, and Twisted Muscles.


Try not to try and consider running this form except if you’re with a gathering of composed players, in any case a great deal of the advantages will be going to waste and you’ll get yourself incapable to drop most foes you experience. This help class is tied in with restoring your partners and polishing them through latent rewards and conveying spare garbage for the entire group, which is the reason every one of the Strength Perk Cards rotate around diminishing convey weight.

Perseverance is for the most part intended to keep you upstanding instead of aiding your companions. Adamantium Skeleton will help Fallout 76 Build Planner you absorb appendage harm, while Cannibal, Ghoulish, Sun Kissed, and Photosynthetic will keep the entirety of your different meters ticking the correct way after some time.

For those planning on playing with their friends for the majority of their time in Fallout 76, you don’t have to focus on pure damage, and instead can anchor your team in a more support-style role. This role obviously focuses a lot in the Charisma stat, and can obviously use their high Charisma to share their perks as well.


Skirmish is incredible and all, yet nothing beats an expert pugilist. You’ll absorb much more harm when battling other scuffle utilizing enemies, while Incisor, Martial Artist, and Iron Fist mean your assaults will bargain huge measures of harm and even disregard a ton of the adversary’s covering. Ridiculous Mess, Nerd Rage, and Tenderizer will likewise help in such manner, yet in a more broad limit.

This build is designed to help you survive in close-quarters fights and deal high damage with your fists and any unarmed melee weapons. Playing this class is simple: run in and punch your enemies to death.


Offense: Unarmed/Fist/Melee Str build with frequent crits that bypass most armor. Damage boosted from Gladiator, Expert Gladiator, Master Gladiator, Iron Fist, Incisor, Martial Artist, and Adrenaline. Crits get more frequent with Four Leaf Clover and Critical Savv. AP regen from Lone Wanderer and Action Boy

Defense: Serendipity with Blocker, Lone Wanderer, and crafted armor for damage mitigation. Cannibal, Ghoulish, Photosynthetic and Healing Factor( mutation ) for the regen.

Mutations & Rads: planning to have a lot of rads all the time to activate Serendipity, Ghoulish, and Radicool.  To take advantage of the mutations like talons and twisted muscles healing factor etc.. Starched Genes and Class Freak


This form is very like the unarmed class, however utilizes two-gave skirmish weapons like the Super Sledge. The interactivity standards are fundamentally something very similar: surge in and hit outrageously hard.

Strength is as yet the primary concentration here, yet we’ve picked the completely positioned. Up adaptations of every one of the three Slugger advantages to guarantee. However much two-gave scuffle weapon harm as could reasonably be expected. Savage will buff this significantly further while Incisor implies you’ll have the option to disregard. A lot of your objective’s protective layer with each blow.

Nerd Rage is a good pick for melee classes as it helps you clutch out of tricky fights, which is the same reason we’ve strapped a fully ranked Adrenaline perk on this Fallout 76 build, too. As for Charisma, we’ve geared this class towards solo play, but you can easily scap the Lone Wanderer perk in favour of more co-op friendly buffs.

Finally, you should look into acquiring the Electrically Charged, Grounded, and Scaly Skin Mutations to further enhance this build.


Some of them are very important to this Build and some are just there for comfort. Here is the priority list :

Must have: Adrenaline Reaction, Twisted Muscles, Grounded, Scaly Skin

Nice to have: Electrically Charged, Speed Demon, Healing Factor, Talons, Marsupial

Bonus: Chameleon, Carnivor


This present one’s for no-nonsense role-players as it were. The Fallout 76 Build Planner reason is straightforward: reap, accumulate, specialty. The Appalachian squanders exchanging with different players and merchants for better stuff, covers. Whatever else your heart wants.

Your high Strength detail and utilizing skirmish weapon where conceivable. With these advantages joined ammunition, explosives, food and drink prescriptions and garbage are lighter. Different advantages will help you plunder more ammunition, food things. Medications from holders, guaranteeing your stock is as swollen as could really be expected.

We’ve likewise polished Intelligence for this form with the goal. You can make progressed weapon and covering mods, which you ought. The option to sell onto different players for a lot of covers. It’s important that you can trade these advantage cards out at whatever point. You’re not really creating for buffs to unstable harm or additional weapon and protective layer length.

Hard Bargain will help you get better prices from NPC vendors, while Happy Camper means you can slow the onslaught of thirst and Hunger while you’re at your C.A.M.P. Depending on whether you’re playing solo or in a group you’ll want to keep a few points spare for either Lone Wanderer or Bodyguards.


If you’re comfortable hanging back and focusing on ensuring your teammates stay alive (or reviving them if they don’t), then this one is for you. It comes with an added bonus of being able to carry all of their junk with relative ease, too.

STRENGTH: 8 (Strong Back 3, Pack Rat 3, Traveling Pharmacy 2)

PERCEPTION: 4 (Picklock, Expert Picklock, Master Picklock, Fortune Finder)

ENDURANCE: 7 (Photosynthetic 2, Sun Kissed 2, Lifegiver 3)

CHARISMA: 15 (Bodyguards 3, Philanthropist 3, Team Medic 3, Quack Surgeon 1, Healing Hands 1, Friendly Fire 1, EMT 3)

INTELLIGENCE: 7 (First Aid 3, Hacker, Expert Hacker, Master Hacker, Scrapper)

AGILITY: 8 (Thru-Hiker 3, Home Defense 3, Ammosmith 2)

LUCK: 7 (Dry Nurse 1, Pharma Farma 3, Scrounger 3)


The gunslinger is a risk taker with a healthy dose of swagger. In pop culture and literature, the heroic version tends to be on the quiet side, not eagerly looking for a fight but efficient and deadly when in one. He uses his skill to help others in need, even if reluctantly.

This is for anybody wanting to use pistols, and only pistols. There’s a wide range of different pistol types out there, so you can have one at your side for just about any situation. There are also some explosive perks thrown in here for varieties’ sake.

STRENGTH: 8 (Pack Rat 3, Sturdy Frame 2, Ordnance Express 3)

PERCEPTION: 8 (Crack Shot 3, Fire in the Hole 3, Grenadier 2)

ENDURANCE: 1 (Photosynthetic 1)

CHARISMA: 4 (Bodyguards 4 (or Lone Wanderer 3))

INTELLIGENCE: 10 (Gunsmith 5, Demolitions Expert)

AGILITY: 15 (Gunslinger 3, Expert Gunslinger 3, Guerilla, Expert Guerilla 3, and either Master Gunslinger or Master Guerilla 3)

LUCK: 6 (Luck of the Draw 3, Quick Hands 3)


Another build with an emphasis on excessive melee damage, this build is capable of doing excess of 30,ooo damage on a single hit to an enemy (in the right situations). (Credit to KingofPSU for the build)

STRENGTH: 15 (Expert Slugger 3, Incisor 3, Martial Artist 3, Master Slugger 3, Slugger 3)

PERCEPTION: 6 (Glow Sight 3)

ENDURANCE: 6 (Radicool 1, Revenant 2, Solar Powered 3)

CHARISMA: 7 (Party Girl/Boy 3, Strange In Numbers 1, Tenderizer 3)

INTELLIGENCE: 3 (Nerd Rage 3)

AGILITY: 11 (Adrenaline 5, Gun Fu 3, Ninja 3)

LUCK: 8 (Better Criticals 3, Bloody Mess 3, Class Freak 3, Starched Genes 2)

Fallout 76 Perk Planner

Fallout 76 Build Planner

The main perspective while arranging a character in Fallout 76 Build Planner are the Perk Cards. Consequently the greater part of the forms will begin by picking the Perk Cards first and disseminating. The S.P.E.C.I.A.L. eventually to coordinate with the chose Perk Cards.

To create this simple you can discover the Auto Optimizer™ in the tab “Detail”. The Auto Optimizer™ will pick the ideal measure of focuses for each S.P.E.C.I.A.L. for you. You can cripple it to deal with the spent focuses, on the off chance. You wish to shift from the ideal focuses circulation.

Here you channel them by name or expected level to utilize them. Utilize the hunt to aggregate advantages by watchwords like “hefty weapon”.

To determine your character build in Fallout 76 you distribute points in the seven S.P.E.C.I.A.L. attributes and choose perk cards that represent your abilities. The play style of your character strongly depends on the points (and the perk cards) so it really is good to have a plan before you just spend them.

Important note: You can’t reset the S.P.E.C.I.A.L. points so once you spent them, they are fixed and can’t be changed later. Perk cards on the other hand can be changed whenever you want.

In our Fallout 76 build directory you can find builds representing different play styles. At the moment you can sort them by votes and the date they were last updated – for the future more filter options are planned. If you have questions regarding a build just write a comment in the specific guide. You can do this as a guest or create your own account. As a registered user you can also vote build guides.

All available perk cards in Fallout 76 are listed in our Fallout 76 perk database and in the Fallout 76 Perk Matrix you can see on which level you get access to which perk card

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