How To Defeat The Mokupuni Dojo in Temtem

Defeat The Mokupuni Dojo in Temtem your most ideal decision for Temtem for the battle against Rawiri is Kalabyss. For this, you want to get Kalazu and afterward develop them into Kalabyss. Kalabyss is a Water and Toxic sort Temtem and will concede you an enormous benefit over the rival Temtems.

Taifu will be your most memorable significant issue, as the Unfavorably susceptible Spread move will harm both of your Temtems. Taifu is likewise at an undeniable level and has high HP and safeguard, so you really want to zero in fire on Taifu to ensure he is out of the battle as soon as could be expected.

Then, after you are finished with Taifu, your next greatest issue will be the move Coal. The move is utilized by Banapi and Raize in the battle, and this move will cause the went after Temtem to consume for the following move too.

This, alongside depleting your Temtem’s HP, will likewise lessen the assault of the impacted Temtem fundamentally. Alongside Taifu, these two Temtems, Banapi and Raize are high-need focuses to be taken out rapidly.

Other than this, the remainder of the battle will be very ordinary. And the remaining three of Rawiri’s Temtems are not difficult to defeat in the battle. Defeating Rawiri gets you 720 Pansuns as a prize, as well as the Elevator key that you can involve to continue to the following locale in the game.

How To Defeat The Mokupuni Dojo in Temtem

Beat The Mokupuni Dojo in Temtem

The Mokupuni Dojo is the second Dojo players will experience in the beginning phases of Temtem. Islands in Slime Rancher 2 It should be cleared in request to move onto the following district. Citerior Omninesia, as the players will require the Elevator Key, which is given as a prize once the Mokupuni Dojo Expert, Rawiri, has been defeated. This guide will detail how to sidestep the log platforming puzzle in the Mokupuni Dojo to arrive at Rawiri and the six Temtem he will use in fight, with their shortcomings that players can take advantage of to win.

Arrive at Rawiri, The Mokupuni Dojo Expert

At the point when players initially enter the Mokupuni Dojo. They will see that there will be some moving log stages above pools of magma straightforwardly before them. Players should time their developments cautiously to get to the following segment

On the off chance that players aren’t adequately speedy. They will get caught in the hedges surrounding this riddle and be magically transported back to the beginning of the Dojo. The green stages will likewise trap the player. Meaning they can’t move and will be magically transported back to the beginning region.

There are additional moving logs to one side of this next segment. Players can’t bounce on stages with shrubs on, so they need to remember the examples of the moving logs and time their developments. Whenever they’ve arrived at the edge stage, they will see two chests monitored by two Temtem tamers.

How To Defeat The Mokupuni Dojo in Temtem

How do you get crystal skates?

Obtaining. Gem skates are given to you via Carlos during the Experience in the Myrisles journey. After you infiltrate the Goliath Banyan. At the point when the Narwhal crashes and the player winds up in Tucma, the Gem Skates are lost, alongside the remainder of the player’s gear.

Dojo pioneers can be rematched once each week each. Jasmine in Potion Permit These rematches occur under aggressive guidelines, using Temtem at the most elevated level accessible to the player. , going down 10% with every misfortune (Tamer Level * 80, 72, 64, and so on.)

Right now, there are just four Dojo pioneers accessible while Temtem is in early access. We’ll make certain to refresh this guide when you can conflict with each of the eight Dojo pioneers.

Can you stop Temtem evolution?

Development can be dropped by pressing and holding a certain button, or by pressing it multiple times in succession. The buttons are Z or Esc for the console, right snap for the mouse, B or Y for the Xbox regulator and comparable buttons for other regulators.

Probably the most grounded Temtem in the game are Wind type. Wind abilities are extremely successful against Toxic, however they can’t blow away Electric and Wind types. Wind is impervious to Earth and Wind yet endures a ton of harm when it gets Electric assaults.

The head of the dojo is classified “master.” The word master is a praiseworthy term that in a real sense means “educator.” The teacher is responsible for leading understudies, helping them gain the abilities they need to progress while likewise instilling and strengthening the upsides of the dojo.

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