How to Beat Act 3 in Hello Neighbor

To Beat Act 3 in Hello Neighbor, you play as a character trying to solve puzzles and collect items to progress through the game. By the time you reach Act III, you should be familiar with the game’s mechanics and what to expect as you explore new areas. Act III takes place in a lake house on the edge of Friendly Court, home to a taxidermist with a reputation for hating intruders and chasing them off with a shotgun.

This act is similar to the previous Alpha build, which featured a Dr. Seuss/Willy Wonka-style roller coaster. As you play through Act III, you will encounter new challenges and puzzles to solve.

Hello Neighbor 2 is a riddle game where players have to solve puzzles while collecting various items that later on will help them progress through the game. After finishing Act 1 inside the Peterson’s house, and Beat Act 3 in Hello Neighbor at the Bakery, now it’s time for players to move on to Act 3.

Takes place in a lake house on the edge of Friendly Court where the Taxidermist lives, he is known for his hatred towards intruders which is why he is always holding a shotgun to chase them all off his property.

The Book-Shaped Key is used to open the storage room in the Museum, where Mr. Peterson is currently residing. Upon unlocking the door, a safe will be located in the room’s corner. The safe is locked with a code, which can be deciphered by solving the gear puzzle of the Heart Key in Hello Neighbor 2. Unlocking the safe rewards Quentin with his camera, which brings players to another nightmare, ending Act 3.

Hello Neighbor Act III Aide

Some cross-over exists between Beat Act 3 in Hello Neighbor. In the event that you haven’t yet finished the in-between portion taking spot in an alternate time, stroll into your home for a cutscene, then snatch the green key out of the vehicle trunk to get to the neighbor’s home and get the telephone. With that far removed, now is the ideal time to get everything rolling back on the customary interactivity.

In the first place, snatch any little, throwable thing, (for example, the VHS tape in your home) and two boxes. There are again confines the storeroom of your home, or you can find some external in the neighbor’s yard.

With those things close by, head around the right half of the neighbor’s home to the back. Toss down the containers before the open mesh where a red switch is scarcely noticeable.

Bounce on the case tower and toss your thing at the change to flick it over and open an entryway inside the house.

Break the window straightforwardly close to you and head inside the house. Promptly turn left and enter the entryway that was opened by the switch, which prompts a few long arrangements of stepping stools going up.

How To Beat Act 3 In Hello Neighbor 2

Beat Act 3 in Hello Neighbor

To beat Act 3 in Hello Neighbor 2, players should gather four Guide Pieces to find the safe and get a Historical center’s room key. Each piece is procured in the wake of deciphering a riddle in the lake house while hiding from its gatekeeper, Mr. Otto. To arrive at the house, players should plunge from the town’s broadcasting station WCB4 television, turn left, then, at that point, go directly past the STOP signs. The pieces can be tracked down in the wake of completing the following riddles:

The Chest Puzzle

The chest’s key can be tracked down on the subsequent floor, inside Mr. Otto’s cushion in Beat Act 3 in Hello Neighbor. The sewn texture of the cushion should be sliced through with scissors to obtain it. There are some scissors at the Taxidermist’s crafting table in the storm cellar in the event that players don’t have them in their inventory.

Then, find a chest in the cellar under the steps leading to the principal floor. To arrive at it, players should clear two wooden boards with a Crowbar. In the event that players didn’t keep the Crowbar from past Acts, one can be tracked down in a bookshelf on the subsequent floor.

The Tusks Puzzle

Getting the following Guide Piece requires finding three attractive letters (F, B, and C):

  • The letter F is in the restroom, stuck under the toilet cover.

Beat Act 3 in Hello Neighbor

  • The letter B is found on the primary floor, on the mass of what resembles a storage space for every one of the embalmed creature’s heads and skulls. To arrive at it, climb the main wooden board, then, at that point, face the wall and focus on the right side.
  • The letter C is situated at the most noteworthy point of the rooftop, on top of a paint can. To arrive at the rooftop, players need to climb the external side of the house or utilize the window at the top of the storage room.

In the wake of getting every one of the attractive letters in Beat Act 3 in Hello Neighbor, players will actually want to open the cooler and get the Stag’s Tusk. To address this riddle, go to the subsequent floor and find the Stag casing and put the missing Horn on it to uncover the secret cabinet. Recover a guide piece from it.

The Bear Puzzle

The following piece is in the storage room on the main floor inside a bear’s mouth. To activate the bear’s specialist, players ought to find the missing Switch. It very well may be tracked down in the storm cellar on another bear sculpture. The sculpture is found practically in the center of the cellar.

In the wake of obtaining the switch in Hello Neighbor 2, return to the storage room, find the bear sculpture toward the finish of the room, then put the switch on the bear. Sit tight for it to open its mouth, and the piece is within the player’s compass.

The Microwave Puzzle

To get the final Guide Part, players need to open the microwave, which is modified to open subsequent to activating four preserved pig’s heads. The heads are spread around the house and can be tracked down in the following areas:

  • On The Main Floor: Two heads can be found; the first is right close to the microwave, while the second is outlined at the top of the mass of the storage room. To arrive at it, players need to climb a few wooden boards, as it is as far as possible up.
  • On The Subsequent Floor: The preserved head can be tracked down outlined on the wall before the steps. To arrive at it, players can get on the wooden board as it can’t be reached starting from the earliest stage.
  • In The Storm cellar: After reaching the steps, players can find the fourth head laid in plain sight to the right side.

Go up the initial two stepping stools to a landing stage, then, at that point, pull the red switch over the entryway. Go to find the rollercoaster track. However, we’re not going on this part yet. Instead, go down the red flight of stairs on your right side, and make the way for your left at the bottom of the steps.

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